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Archive for the ‘Keely Watson’ Category

More Housing for 2008 PSP World Cup

Monday, September 15th, 2008

VIllaDirect has partnered up with PSP for World Cup. VillaDirect offers a variety of places to stay while attending Word Cup; ranging from 2 bedroom condos to 7 bedroom houses which can house 4 – 16 people. All VillaDirect housing comes with laundry facilities, air conditioning, full kitchens, pools, free national and international phone calls, and secure entry locking systems. Some rentals may even include spas and/or game rooms. Stays may be as low as $25/person for 4 nights. Majority of the rentals are within 3 miles of Disney’s Wide World of Sports Complex.

Make your reservations today online with VillaDirect or call Rebecca Perez at VillaDirect at (407) – 397 – 1210. Reservations may also be made through the official paintball reservation toll-free line (866) -626 – 5221.

Promotion code “PAINT” to recieve PSP affiliation discount.

2008 PSP World Cup Premium Seats

Thursday, September 11th, 2008

PSP is bringing back their Premium seating for World Cup 2008. The seating is covered platforms that have been raised 10ft in the air and are located on both sides of the NXL scoreboard. Each box has a maximum capacity of 8 seats that are away from spectator coaching. In addition to the shading seating, premium seat ticket holders get an event t-shirt and on Saturday and Sunday, get complimentary beverages and snacks that will be distributed by the PSP girls. Wifi will also be available with these seats.

Another perk of getting these premium seats is that you can stay up to date with NXL scores even if you aren’t in your seat because you can recieve the scores immediately after the match on your cell phone. (I assume it’ll be via text message.) Not only do you get all that was previously mentioned but you also get a back stage pass to the players pit, where you can mingle with the pros and divisional players.

There’s even more of a bonus with the purchase of these premium seating tickets. One, you get special coupons for some of the major vendors. A great way to pick some of the new items for 2009. Two, you get comlimentary bag check-in service. And if you buy two premium seat tickets, you get reserved up-front parking for the whole week.

Individual Tickets cost $295

Private box seating is also available for those big spenders. Private boxes get four extra seats in their box, making it a total of twelve seats total in your private premium box seating. With a private box, you may hang a company sign on it for some extra advertising. Contact Keely Watson at keely (at) pspevents (dot) com for more information or to reserve your private box today.

Tickets may be available on site on a daily basis
Wednesday – Friday – $60 each
Saturday – $75 each
Sunday  – $100 each

Sounds like it’s definitely one-upping the grandstands at NEO

Semi-Pro Classification now in PSP

Thursday, June 5th, 2008

Starting at the 2008 Chicago PSP Open, there will now be a semi-pro class for players. This is a classification not a division. This was basically done because the NXL was reduced down to 12 teams from 16. By doing this, PSP has given no name, teamless pros a chance to play and prevent sand-bagging.

PSP Officially Changes ROF

Thursday, January 10th, 2008

sm-psp-new-logo.gifI thought it was official before, but not according to Keely.

The PSP has officially changed the ROF from 15 (technically 15.4) balls per second down to 13.33 BPS.

It’s actually one ball every 75 milliseconds, which does translate into 13 1/3 BPS (75 * 40 / 3 = 25 * 40 = 1000 ~ 1), but it’s actually too fast for 13.33 BPS (75 * 13.33 = 999.75 < 1000 therefore, it's too fast).

But that assumes that all the shots are consistent, which there are often possibilities where that isn't the case.

The PSP rules also state that only a maximum of 3 shots per trigger pull can be fired. Here's the time over 1 pull if the firing is consistent:

pull = fire + 75 ms + fire + 75 ms + fire + 75 ms = 225 ms (assuming the time firing takes is consistent and negligible)

Another case, let's say a ball takes a bit to load, say an extra 20 ms (don't argue, my loader is super fast, so that's not going to happen, whatever, shit happens):

pull = fire + 75 ms + 20 ms (slow ball loading) + fire + 75 ms + fire + 75 ms = 245 ms (assuming the same as above)

You just got jipped out of 20 ms. For that time period,you just shot ~12.24 BPS.

Let's say the same thing happens, but the board software is able to compensate for those few milliseconds (it's totally feasible for the software to be able to do this):

pull = fire + 75 ms + 20 ms (slow ball loading) + fire + 55 ms + fire + 75 ms = 225 ms (same assumptions)

Now, you just shot 13 1/3 (about 13.33) BPS, which is what the general rules state, but you would actually receive a gross penalty for more than one shot in a 65 ms time span.

So, the rules are actually, you may shoot 1 ball every 75 ms, not 13.33 BPS.

Also, in order to truly determine if the rate of fire is 13.33 or under (actually, 13 1/3) is to measure the gun over a 3 second time span (1/3 shots take some work to measure) and see if it shoots 40 shots or less over that time period with at least 14 (or 13) trigger pulls (13 1/3 pulls technically. If it the measurement didn’t start exactly when the first trigger pull occurred but after it but the first shot was counted as time 0, it could be done in 13 since the shot(s) from the previous trigger pull would run into the time period i.e. the 1 shot from the previous trigger pull plus the 39 from the subsequent 13 pulls). Now, of course, they aren’t going to measure it that way, since it’s a waste of paint and time, and probably seems a tad complicated. They’re going to measure it using a simplistic representation of it, as in, you need 75 ms between shots, because it’s easier and can represent 13.33 BPS (really, 13 1/3), but it’s not always true, as shown in the case above.

Am I saying their 75 ms between shots is bad? No, I’m just saying that saying it’s not 13.33 BPS (again, 13 1/3). It can be, but it’s not always. The rules should only state the 75 ms rule, not 13.33 BPS.

As a side note, I’m wondering how boards calculate their shots.

Does it use multi-threading, like a thread for each function (trigger monitoring, eye monitoring, rate of fire, etc.) or is it more of a when an event occurs, check the sensors then fire. I think I’m going to write a python script to demonstrate this.

Update:
Wrote previous mentioned python scripts, get them here, http://nothingoutoftheordinary.com/2008/01/10/paintball-board-software-types/

Pool Party!!!

Monday, June 18th, 2007

The PSP is throwing a pool party at the Bolingbrook Aquatic Center this Friday (June 22). So, who is going to get pics of Keely in bikini?

5×7pool-sized.jpg

Sorry ladies, you can’t wear your Daisy Dukes. No cut-offs are allowed.

[Via]

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